Mineral content is determined at the time it is allocated, (essentially when you dig near it). Seed publishers should specify whether a random or a given name was selected when generating the world. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. This disrupts the sequence of psudeorandom numbers. The random seed used also determines the world's name if a random name is selected. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced. Type in the seed and hit Enter, then hit Enter one more time to begin generation. To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer. ![]() Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. 33g, names no longer affect world generation. Any stages after that will also be affected." For. 33f "I've changed the metal frequencies, so that's probably the point at which it will break down. While the world map will be very similiar, the details will differ (e.g. ![]() NOTE: The world generation code changed for versions and 0.27.169.33f and 0.27.169.33g. Seeds for the current version can be found at 40d:Pregenerated worlds.
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